I have gulp run all my modules through jshint and then concatenate and minify all my scripts into one. The next three lines are generating two versions of my main CSS file, one compressed and ready for production and one expanded because I like to check what my Sass outputs from time to time. If that's what you want to do, there is a gulp plugin for that. Chris Coyier has a couple of nice articles detailing the process and SVG for Everybody is a polyfill by Jonathan Neal you can use to make it work across the board. I am considering moving to an inline SVG workflow using in an external file to create SVG spritemaps for my next project. Depending on the project, I might change this and have Gulp do the Base 64 encoding only on one or two of my sass files for more granularity. Var myFullDate = myYear + myMonth + myDay + mySeconds Var browsersync = require ( "browser-sync" ) Var imagemin = require ( "gulp-imagemin" ) Var plumber = require ( "gulp-plumber" ) Var minifycss = require ( "gulp-minify-css" ) Var replace = require ( "gulp-replace" ) Var stripdebug = require ( "gulp-strip-debug" ) Var autoprefixer = require ( "gulp-autoprefixer" ) If you want to get started with it, I can only recommend you take a look at a couple of articles.įor now, I just wanted to share my default gulpfile.js file with you. To 100% anycodings_facebook clear the cache, delete the Facebook App anycodings_facebook from your mobile device and reinstall.I use Gulp to compile Sass, add vendor prefixes to my CSS, optimise images and SVG, combine my Javascript files and optimise them, toast bread and make coffee in the morning, etc. But if the anycodings_facebook changes are in external css or js sheets anycodings_facebook it sometimes will still cache. You can sometimes anycodings_facebook resolve this by updating the URLs, eg anycodings_facebook /facebook-test-1, /facebook-test-2, or anycodings_facebook adding dummy parameters eg anycodings_facebook /facebook-test?dummy=1. If you are making changes anycodings_facebook and nothing has happened, it's because anycodings_facebook the content is cached. anycodings_facebook The Facebook browser caches very anycodings_facebook aggressively. Eg anycodings_facebook something like (using JQuery)įunction anycodings_facebook debug(str) anycodings_facebook If your problems are primarily related anycodings_facebook to CSS, then you can iteratively comment anycodings_facebook out stuff until you've found the anycodings_facebook issue(s) or print the relevant CSS anycodings_facebook attributes using JavaScript. anycodings_facebook Put debug statements all over your code. Since you don't have a console, you anycodings_facebook basically need to print debug statements anycodings_facebook directly to the page so it is visible. Post that link on your Facebook page anycodings_facebook (you can make it private so your friends anycodings_facebook aren't all like WTF?)Ĭlick the posted link in the Facebook anycodings_facebook mobile App and it will open up in anycodings_facebook Facebook's mobile browser It will look something anycodings_facebook like anycodings_facebook this See this to find out anycodings_facebook your local IP address How do you access anycodings_facebook a website running on localhost from anycodings_facebook iPhone browser. Get a link to a page on your local anycodings_facebook server that you can access on your anycodings_facebook mobile device (test in mobile safari anycodings_facebook that it works). Then print debug anycodings_facebook statements directly to the page until anycodings_facebook you figure out what is going on. Tl dr Get the Facebook App loading a anycodings_facebook page on your local server so you can anycodings_facebook iterate quickly. It's painful, but the only way anycodings_facebook I've come across so far. This is how you can do the debugging anycodings_facebook yourself.
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